Scattered cells are pixels.
Connected ground is power.
Holding ten cells across the city is a scoreline. Holding ten that touch is a position. Empire is the strategy layer we're designing over the ground you already hold — where connected territory starts to mean something. This page is a concept, shown honestly. It is not in the app yet.
Ground that joins up
becomes a domain.
When the cells you hold border each other, they'd read as one connected mass rather than loose dots — a domain with an inside to defend and an edge where it meets rivals. The map already knows which of your cells touch; empire is about making that adjacency matter.
Everything here is still earned on foot — nothing is bought.
Directions, not promises.
These are design directions under consideration — each is marked as a concept, and none ships until it's real in the app.
We won't dress a plan
as a feature.
Today the app does one thing well: you claim the cell you stand in and hold it. Empire is the layer on top — designed, not yet built. When a piece of it becomes real, it moves from this page into the game and gets marked live in command. Until then it stays labelled a concept, here.
First, take the ground.
An empire is only ever the cells underneath it. The loop that's live today — stand, claim, hold — is where every domain starts.