Concept
Empire a design in progress
Status not in the app yet
Empire · concept

Scattered cells are pixels.
Connected ground is power.

Holding ten cells across the city is a scoreline. Holding ten that touch is a position. Empire is the strategy layer we're designing over the ground you already hold — where connected territory starts to mean something. This page is a concept, shown honestly. It is not in the app yet.

In development · not a live feature
01 · The idea

Ground that joins up
becomes a domain.

When the cells you hold border each other, they'd read as one connected mass rather than loose dots — a domain with an inside to defend and an edge where it meets rivals. The map already knows which of your cells touch; empire is about making that adjacency matter.

Everything here is still earned on foot — nothing is bought.

02 · What we're exploring

Directions, not promises.

These are design directions under consideration — each is marked as a concept, and none ships until it's real in the app.

ConceptConnected domainsTouching cells read and defend as one.
ConceptBorders & frontierWhere your domain meets a rival's.
ConceptMissionsObjectives that reward holding, not just taking.
ConceptStandingRecognition once the board is full of monarchs.
03 · Where it really stands

We won't dress a plan
as a feature.

Today the app does one thing well: you claim the cell you stand in and hold it. Empire is the layer on top — designed, not yet built. When a piece of it becomes real, it moves from this page into the game and gets marked live in command. Until then it stays labelled a concept, here.

The part that is real

First, take the ground.

An empire is only ever the cells underneath it. The loop that's live today — stand, claim, hold — is where every domain starts.