Read the board.
Then move.
Command is the quiet layer over the map: who you are, the ground you hold, and the moves that are actually open to you. It doesn't invent numbers — it shows you the state of your game.
A crest and a colour,
read at a glance.
Your callsign and colour sit at the top of command, the same identity that marks your ground on the map. No profile to curate — just the sovereign the board recognises.
Your ground, as it stands.
The shape you've built, drawn from the server's own record so it agrees with what everyone else sees. When a cell changes hands — yours or a rival's — command reflects it, because the map already did.
Only the moves
that are real.
Command shows what's live today, and marks what's on the way — never dressing a plan up as a feature.
Everything here is earned
on foot.
Command doesn't give you an edge you didn't walk for. It just makes the ground you hold legible — and shows you where you can still move.