Ground you hold
becomes a shape.
One cell is small. Hold the ones around it and they knit into territory — a border drawn not on a map, but from the edges you actually keep. Scroll to watch it grow.
A border is only
held edges.
There's no wall to build and no line to draw. Your border is simply the outer cells you're still holding — the bright rim of your ground. Lose an edge cell and the border moves in; take one and it moves out.
Rivals push
where you're thin.
Another player walks into an edge cell and it turns. Not because they bought it — because they were standing there and you weren't. A thin border is an invitation; a deep one is hard to move.
You take it back
the only way.
By being there again. Ground changes hands through presence, both directions — so a contested edge isn't a loss, it's a reason to walk back out. When it flips, the whole map sees it, live.